Turn a photo into 3D

Tencent’s open-weight Hunyuan3D-2.1, on a GPU you don’t have to rent yourself.

See the output
  • Textured .glb, 4–5 MB
  • About 90 seconds
  • Yours, not public
PhotoA red-masked cartoon turtle figurine holding a sai in each hand
3D model

Loading the mesh…

Every mesh here came out of the same pipeline a run uses · about 90 seconds · 4–5 MB .glb

Input

What works

Depth is thinnest side over longest. A ball is 1.00.

  • A photographed figurine of a red-masked cartoon turtle0.55 deep

    A photo of a real object

    Shading and perspective say how deep it is.

  • A flat line drawing of a cat wearing a bow tie0.01 deep

    Flat line art

    No shading to read. It gets extruded.

Only have a drawing? Turn on Render as a figurine first — it adds the shading, and costs no credit.

How it works

Four steps, about 90 seconds

  1. 1

    Upload

    One object, whole thing in frame.

  2. 2

    Cut out

    rembg drops the background.

  3. 3

    Shape

    Hunyuan3D-2.1 builds the mesh.

  4. 4

    Texture

    The same model paints it, PBR.

Steps 2–4 are open-weight models on a rented L40S — Hunyuan3D-2.1 for shape and texture, rembg for the cut-out. This app is the harness around them.

What you get

A file you own

  • Private

    Yours alone. Nothing is public.

  • Real .glb

    Opens in Blender, Unity, three.js.

  • Cloud GPU

    Close the tab; it keeps going.

Pricing

5 models, free

  • 5 generations, free.
  • A run that fails or is cancelled gives its credit back.
  • No card, and nothing to buy yet.